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SuperDanielMan & Tasteless's mumbo jumbo

mumbo jumbo is an eSports Talk Show hosted by GOMtv commentator’s SuperDanielMan and Tasteless.

We hope you show lots of interest and support for the talk show dealing with various issues about Starcraft~

What must be done with SC2 Part 1.

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What must be done with SC2 Part 1.

The most highly anticipated pc game in the history of e-sports is about to unveil, time has come for SC2!

Which brings up the ultimate question of what influence will it have on e-sports?
As someone who has been working in the field for the past 10 years, this is the one and only concern I have.
Korea managed to build the greatest e-sports infrastructure in the world, and because of it we have the best leagues, players, and teams which means we have the best e-sports content, and having the best content translates to money. I am sure this is one of the reasons why Blizzard is publishing SC2, they realize e-sports content could be a great content for the new media, and I am assuming of course, but perhaps Korean-esports phenomenon had something to do with them publishing SC2. I was always mystified by Blizzard's lack of presence in the past with broodwar, (I can safely make an educated guess but I don't want to delve into that) they did not help to nurture e-sports, but rather let nature take it's course and then the big gigantic news hit, which of course was IEG attaining the broadcasting rights, from this point on e-sports wasn't taken very lightly, it revolutionized the industry, people realized that e-sports can create many, and big revenue models and it can actually be like a real sport. What is just plain weird about this whole transaction is that blizzard was out of the picture, they made the game? right?! I am sure blizzard was thinking the same thing, after all it is their game. Anyone can make a logical guess on what blizzard's reaction might have been on Kespa ignoring blizzard's position in the matter, so I won't elaborate on it.
All the club teams that were individually owned are now owned by the corporations, the original managers have all sold their teams to companies, including me. Once teams became corporate, everything changed. Everything became very tense and business like, everyone got into the spirit of competition a bit too much, and now we have these macrobots that only appeals to a certain demographic. A good example is 'Flash', I am a former head coach/manager so if anyone can appreciate his talent it's me, but having these teenagers dominating the tournament circuit causes more detriment to the industry in the long run than anything else. You see what happens is, to put it simply 'it becomes a kid thing', once it gets stigmatized as such it becomes exactly that. It becomes less accessible to the mass. I wonder how popular MLB, or NBA would be if the stadiums and the courts are filled with only teenagers. Of course this would never happen with mainstream sports because, you don't reach your prime until way beyond your teenage years. Well it would not have become a mainstream entertainment to begin with if the players were only teenagers. Full grown men and women will not follow kiddie leagues. It is important that any sports industry cater to fully grown men and women's need because they are the ones with money. Having the likes of 'Flash' of course changed the whole metagame and they do things that seems merely unimaginable to all of us, and they turned the whole game into science and as a passionate, avid user of starcraft I am thankful, but for me personally I am against the idea of having players so young. We all have noticed how every year players are getting younger and younger, and now the 'old gamers' are old enough to be uncles to majority of the active players. I was a part of the system too, I would recruit and scout the youngest players possible at the rookie drafts, and always kept vigil for new young players to scout, it usually takes 1 to 2 years to cultivate them before they become good enough to go on tv to showcase their skills to the viewers. Having age limits to become a progamer was brought to the table in one of those committee meetings at kespa with managers, and head coaches but didn't get anywhere with it. It's just too argumentative. Both sides of the tables had valid points, those who oppose and those who don't. In Korea it is mandatory to join the service for 2 years it's another reason why we like to recruit younger players. One of the big reasons why 'Slayers Boxer' is a household name is because of his appeal to the mass. No gamer has yet challenged his superstar status. Nada came very close however, Yellow Nalra, iloveoov, and oops reach were superstars in their own right but didn't come anywhere close to 'slayersboxer' in terms of popularity. They were all very active when 'boxer' was active which ultimately helped them to gain popularity for obvious reasons. Did you know that the Airforce team was created for the sole purpose of keeping 'Boxer' active in the leagues? so that we wouldn't lose him? Kespa played a big role in making that happen, they realized that losing him would put a big dent in the e-sports popularity, look at boxing when Tyson went to Jail. That is how big 'slayersBoxer' was. He could still regain his superstar status and respect once again if he could hang, but that is highly unlikely now. Korean e-sports reached our peak in the year 2006, and from that point on, slowly but gradually popularity has gone down.

Pretty much every and any starcraft related sites, domestic or foreign revolves around Korean starcraft, since we do have the best leagues. When the game SC2 gets published will we be able to maintain the status quo? It remains to be seen... This is the part that worries me heavily.
For everyone's sake I hope Blizzard and Kespa can work things out, but if they don't Kespa won't enjoy the same freedom as before in organizing the leagues, which means they would have to proceed with their contingency plan, whatever that is, if I had to make an educated guess, maybe every team will get together and chant "long live brood war, and the proleague!!" This makes no sense to me because who is going to watch? Some will watch in the beginning, but SC1 will be left with no choice, but recoil to underground. Even if SC2 doesn't meet the expectations, SC1 can't go on. If it does on a very smaller scale. The proleague is sponsored for roughly 2.5 million dollars for 3 years by the ShinHanBank. Who will sponsor SC1 when there is SC2? SC1 is the 'red ocean' and SC2 is the 'blue ocean' no one is going to dive into the 'red ocean'. Also when rest of the world is playing SC2 we can't be the only ones not playing it, I am talking about the proteams of course. I can tell you this much, if and so the proteams become active in the game SC2 rest of the world won't be able to compete with them, maybe they might be able to keep up in the beginning but as it moves forward it's highly unlikely that 'gamers' can compete with 'progamers' I say this because of the corporate proteam's structure, they invest over millions of dollars into teams, progamers gets paid, monetary rewards can be the best incentive sometimes, not only that they get properly fed, having coaching staffs, and most importantly progamers have discipline, well most of them do. etc..and if you think that you can beat progamers because you practice a lot by yourself or with your friends on battlenet ,wutever think again, you are a dreamer not a pragmatist. The international tournament can get pretty boring if this happens, so for the betterment of e-sports it is better for Korean proteams to disband? no! Well there is the option of Professional teams forming overseas, this would be the idea scenario for me, and I think is the best way. Corporate teams that already has a team, and Blizzard should use their influence and network to persuade other mega corporations outside the country to form teams, it is in their best interest in the long run because the ultimate gamers are the ones who will produce great contents, it is imperative to have full time gamers that dedicates themselves to games only if you want to produce great games, and stars great game is what brings in the audience. And also for SC2 to constantly evolve. This can't all be accomplished by actions taken from the top only, more importantly the top people making restrictions. You gotta have soldiers in the field, running around in the field to make things happen, soldiers gotta have some leeways to find theire ways in the jungle, you can't instruct a soldier to eat vegetables when he is in the jungle you have to let him eat what he wants, and if he is able to kill a tiger for a meal let him eat that. My point is this, for e-sports to become possible, first and foremost gamers can't go hungry, they have to become financially viable only by playing games. I am not talking about users, but gamers that aspire to achieve greatness in games, gamers with passion! where the veracity of their heart is so solid that no one can contest or question their integrity. To what extent will they be looked after when SC2 hits the scene? it remains to be seen...
After all what's a million dollars to a mega-corporation? it's a pocket change. Although we do have to consider the calamities in the financial world, emm well like I said it's pocket change so I don't think it is too unwieldy. That's the beauty of it, it's relatively cheap to form a professional team, if you compare the amount of promotion, and exposure you get from it, it is very very cheap. I remember in one of my reports I made to my team's sponsor AMD long ago where I converted all the air time, and exposure my team gave them to money and it was well over one million dollars. Much Much more than the actual money they gave to us. So these days where there are more leagues and platforms for gamers to stand on, I am certain investing one or two million dollars on a team is not big waste but a huge gain. The question is will the game SC2 have the proper platform? Will the league scale be big enough to merit the effort of mega corporations to form teams? and perhaps even a governing body? Well I guess blizzard should be the governing body. I am not talking about AMD or INTEL, it's obvious they will play a forever conspicious role in the gaming world , but I am talking about companies like Toyota and GE. I can remember the time when CocaCola sponsored the ongamenet starleague a long time ago and how it impressed everyone. If You can get companies that has merely nothing to do with games or computers to invest money that is true e-sports in the making, because that means they are acknowledging the user, fan base the gaming community has, so it might be a good idea for them to utilize the gaming community, leagues, gamers as a marketing tool. For example if you look at the fans that comes to our league games 60%~70% of them are middle, highschool girls. Makeup companies, or even tampon companies should sponsor leagues, or teams. Or at the very least do a small event during the leagues offline. I mean the whole future market is right there! If I was still a manager I would most definitely pursue them. I'd be very impressed if they did sponsor a league.
In Korea SKT1's CEO becoming the Kespa's president played a role in other corporations investing money into teams. One of the things stated by SKT1's CEO when he came into office was, all the remaining teams will become corporate and he will do everything within his power to help club teams to become corporate, this was back when all the teams were not corporate, so Kespa did play a strong role in that regard.

So if Kespa isn't allowed to run leagues most likely everyone but the proteams will be playing starcraft, I know I will. Worst case being teams ceasing to exist, if I am a progamer I‘d want a crack at the new game, and if I am not doing so well, or getting little money in SC1, I'd make the transition onto SC2 and join a clan maybe. Many clans would once again resurface, just like it did with SC1 and everything will be set to zero and the foreigners will have a fair shot at the game, unlike SC1. I dunno maybe some are wishing that perhaps SC2 will be just like Warcraft3, it failed to become a media event, spectator event here. It does have the look and a feel of warcraft3, and some probably don't want SC1 to become obsolete so, who knows only time will tell. I can only say that for the betterment of e-sports I hope SC2 will become the ultimate game that fits the profile of e-sports game, so that e-sports can flourish on a global scale.
Something else Kespa can do is, it does have mega corporations as members, and also the ministry of culture funds Kespa as well, so maybe play dirty politics with their backing?
Or of course another option is yield to Blizzard's will. I don't think Blizzard appreciates Kespa running starcraft leagues without Blizzard's consent, and for Kespa I don't think they appreciate Blizzard's demands. I will continue with part two in my next blog thx for reading.

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Posted Comments (86)

Username     Password
habib_jegon   [2010.08.14 18:50:36 | 91.99.200.133]
got
chobosu   [2010.06.08 21:44:17 | 61.83.246.166]
I want SDM back man, when is he gonna comeback to the scene!! where the fuck is he
DiamondTear   [2010.06.07 06:07:59 | 85.157.150.7]
ROFL'd at "tampons".

Great insight into the Blizzard/Kespa relationship before all the drama of 2010.
anon   [2010.06.03 03:03:01 | 209.232.103.108]
good content but try paragraphs man.
RAH   [2010.06.02 03:50:01 | 149.254.51.48]
@cyberPitz

Yeah, especially considering the argue now between Kespa and Blizzard part 2 would be very interesting
CyberPitz   [2010.03.02 04:37:12 | 70.250.209.111]
With the release of the beta, I'd like to hear his thoughts on how things are going now. Too bad Part 2 has never shown up yet.
Gosuandy   [2009.12.17 18:25:39 | 67.8.60.30]
A good template to look at for what SC will go through with the transition from SC1 to SC2 is what happened with Counter-Strike from 1.6 to Source. When Counter-Strike Source was released the majority of the pro and high lvl amateur teams didn't transition, however more casual players came back to counter-strike to play source. But then the tournament sponsors began to push for counter-strike source with the idea that the newer game would mean more money from people buying hardware to upgrade their computers. Thus, begrudgingly most top pro teams switched because they wanted to keep getting paid while most of the "hardcore" players stuck with 1.6. However when the money fill out from underneath the bottom of Source, all the pro teams went right back to 1.6. Morale of the story: Get ready for a bumpy road ahead and a lot of jostling over which game is better.
adh   [2009.12.12 01:19:12 | 189.103.0.46]
The most sad thing for me is that i think SC2 will split up the gamers. And other thing, sc1 is acessible to everyone, but SC2 will demmand better pc's and faster internet. I know that this may not be a problem in rich countries, but like mine (brazil) is a real problem. U cant play SC2 cause of lagging. Like daniel said blizzard abandonned BW. They never updated BW chat for instance, u depend of commands to find ur friends, and dont even have a real channels list.
tldr   [2009.12.10 14:17:29 | 83.251.76.231]
TL;DR
AirDraoGoN   [2009.11.22 13:11:15 | 76.126.145.78]
Shiladie I agree.

The entire E-sports world should drop all the other noob games and make SC2 what it should be "The game to end all Games"
ripplenator   [2009.11.22 11:25:59 | 24.210.52.99]
I don't think we'll get to read Part 2. SDM has moved on and won't be casting at GOM anymore :(. I'll miss you SuperDanielMan!
a   [2009.10.27 11:42:52 | 201.152.43.24]
too much expectation this sux many ppl dont want to buy sc2 because lot of time waiting!! lets play wii
Mookiee   [2009.10.23 02:02:30 | 193.77.157.137]
"Makeup companies, or even tampon companies should sponsor leagues, or teams."

Great one
wooly   [2009.10.21 14:18:56 | 69.11.89.168]
If Blizzard and Kespa could work it out they could have 2 leagues (much like USA's football). You could have a no age limit SC1 league. And then you could have an age restricted SC2 league, so you say have to be 18, 19, 20, whatever to play in the SC2 league. That would mean SC1 would continue, players like flash wouldn't cause SC2 to become a 'kids' game, and SC1 would be used as prep for SC2 increasing progamer's carriers. But this would all have to be worked out with Blizzard and Kespa...
anon   [2009.10.15 08:31:24 | 74.109.207.39]
excellent read
loveyou   [2009.10.10 13:13:52 | 64.229.134.24]
Since the beta isn't even out yet, they should make one more season of sc1, or maybe try another rts like coh ;)
RedFury   [2009.09.20 16:03:36 | 86.58.58.161]
any word on gom season4, or is it beeing canceled/delayed B-cause of SC2?
lala   [2009.09.08 08:34:13 | 24.83.199.15]
gooo makeup/tampon companiesss
SDM   [2009.08.30 21:25:51 | 86.60.210.253]
Go Daniel!

I never knew you were so close with 'Flash'.
I like to see what happens after this transition in to the new era of eSports!
RenegadeRed   [2009.08.30 02:36:04 | 66.190.128.103]
I think Blizzard is more focused on making the game itself good right now, rather than building an e-sport infrastructure.
Shiladie   [2009.08.21 07:05:10 | 70.71.9.10]
When people complain that SC2 has less micro/macro it irks my a bit, not because it's untrue, but because they draw the wrong conclusions from it.
With the addition of:
- auto-mine
- MBS
- 12+ unit select
- better pathing/surround (zerglings don't get stuck behind eachother if there is room to move around, etc)

I think these all make the game better, not just for casuals who it's aimed at, but for the pros too. When you look at what most of a pro-gamer's 300-400 APM is from in a normal SC1 game, it's from doing the above things manually. Convert that extra APM into multi-pronged attacks all with extreme micro, and I think we have a better game over-all for everyone, progamers, spectators and casuals.

On the pathing/auto-surround, I don't think this makes attack move the only thing that will happen at all, I just think this will mean truely masterful micro can be done, instead of the current situations, where all of your micro APM is around 1a2a3a4a5a'ing your troops to even get into the fight.
thoth22   [2009.08.13 13:29:36 | 98.154.184.42]
Blizzard want a piece of the pile :3 that why they cut the LAN so everything gotta go on Bnet where they have the full control.
XX   [2009.08.11 04:10:24 | 24.17.55.196]
I agree Lemmings, but, being able to use data from a beta and create a well-oiled beta is expertise aswell.

On another note Starcraft is just more balancable than games past, WoW had 9 classes, 6-10 races? 3 talent trees, 7-10 professions, 2 sides, it goes on and on. Starcraft is just more balancable, if thats even a word.
Lemmings   [2009.08.10 15:01:08 | 10.1.79.9]
@omg no WAY - The beta is not out? Are you sure about that...

@XX - In regards to point 3. A developers expertise for creating a balanced game is practical - in the sense that they need us to supply them with our honest opinions for game balance, hence beta. Lets not turn SC2 into a WoW patch up where people QQ for the sake of it...
asdgfsdg   [2009.08.09 08:08:50 | 213.89.142.197]
You people are overhyping Starcraft 2. Well actually you're overhyping esports. Starcraft 2 wont magically make esports a worldwide phenomen to such extent that it is in Korea.

I know you want to, but a game alone simply isnt enough to do it. You need the media, corporate sponsors and the people for it to happen.
anon   [2009.08.07 01:57:50 | 72.213.137.75]
I just like how he writes EXACTLY the way he speaks.
Erozz   [2009.08.05 19:36:37 | 80.186.121.30]
It remains to be seen...
dlite   [2009.08.04 15:32:09 | 174.51.91.50]
What makes a strategy game great is whether you can combine two things: balance in power for each side (so skill will be the most important factor in winning) while still maintaining variability and freshness. Chess is a great game because it is extremely balanced while still allowing infinite possibilities of games. SC1 did these things very well by having 3 almost equally balanced races, each with their own units, and a plethora of maps. The worst thing that could happen to sc2 is for it to become hopelessly imbalanced. This would mean there would be one best way to win and the strategy would die...hopefully this won't be the case
XX   [2009.08.04 08:55:22 | 24.17.55.196]
Daniel I'm going to have to disagree with Blizzard having animosity for Kespa. Blizzard loves the pro-scene, all the developers mention them constantly, and all the organizers invite them to gaming conventions regularly. Wasnt the prize for GOM a trip to Blizzcon?

The only reason Blizzard didnt click instantly with e-sports with starcraft, is the same reason Valve didnt click with e-sports with counter-strike. When their games were made, there wasn't a recognizable e-sports scene to cultivate.

Blizzard is FAR more equiped to handle the cultivation of a pro-scene now. For a multitude of reasons. 1) Their now filthy stinking rich and can afford to take the risk on it
2) They have the tools and formulas for creating a tangible pro-scene.
3) they have massive expertise on creating a game that is balanced enough for a pro-scene, or balancable (with future patches).
4) They have the platform and household name that will immediately sell their product to the masses.

some guy   [2009.08.04 04:00:26 | 76.101.134.67]
Pretty good english and the typos are bearable superdanielman, but please, make some paragraphs! The huge wall of text hurts my eyes
omg no WAY   [2009.08.03 11:02:14 | 99.234.174.143]
@lo:

Garimto said in a recent interview that there is more thinking involved now. So its absolutely crucial that you know what the opponent is doing. Besides beta isnt even released yet
Anonymous   [2009.08.02 11:29:23 | 128.210.67.100]
Makes me wonder what the original high-resolution Warcraft 3 videos might look like...
Anonymous   [2009.08.02 11:28:04 | 128.210.67.100]
That is it - everything is clear now. There is a HUGE visual difference between the various SC2 game vids online and the original matches on Blizzard's site. At their high resolution, SC2 in fact looks quite ok with loads of eye candy. For my taste, too messy - but I doubt Blizzard cares ;)
io   [2009.07.31 17:55:15 | 10.1.79.9]
There is less micro/macro required in SC2 compared to SC1 from what I have read... but this is going way back

Changes in SC2 (correct me if Blizz has changed this).
-Auto surround for units instead of A1, A2, A3, A4 surround
-Rally point to mineral patch
-Screen size vs resolution
-You can select more than X, where X was the total number of units that you could select/macro to 1 hot key in SC1
-Units decided to evolve or get erased from the SC2 lore i.e. Medics ... some how they were wiped off the face of the -----

+++ more
Anonymous   [2009.07.31 14:53:51 | 128.210.67.100]
I did not mean the game mechanics, rather the visuals (watching others play). To me, in that latest Battle Report 3 all units have that 'warcraft move'. It totally reminded me of the WC3 finals here on GomTV. As far as I remember, the earlier ones (BR1 & 2) were somehow different. I cannot pinpoint what exactly, perhaps just an illusion - will have to go and watch them again ;)
loveyou   [2009.07.31 12:45:04 | 70.52.6.41]
From what I've seen, sc2 is nothing like wc3. The colours are brighter than in sc and that's the only resemblance sc2 has with wc3. Sc2 plays almost exactly like sc1 except all the units have changed and there are some minor map additions like yellow crystals, rocks, etc. The game however is still economy based, and the focus of the game is still to get expansions and mass up an army and attack your opponent to destroy his base. I haven't played sc2 but even though the units are different you can see that micro still plays a big role in determining battles (ex: blinking your stalkers so they don't die). So if you look at the big picture sc2 is exactly what it should be: a newer and better starcraft. I have to admit that I expect bugs and imbalances to pop up in the first few months because no game is perfectly balanced from the start, so of course there will be patches fixing this.
Same Person   [2009.07.27 14:40:39 | 10.1.79.9]
@Texas [2009.06.27 01:12:27 | 99.183.132.74]
K1ll1ng m3 s0ftly - G0 wr1t3 4 p03m u j3w !! Write something back. :) I'm getting lonely here.

Gamers Here - How2English Here (www.EffortlessEnglish.com)
What he said   [2009.07.27 14:20:15 | 10.1.79.9]
Same person. But re-agreeing with what I posted before. Lawl
I-AGREE-WITH-SDM   [2009.07.27 14:19:04 | 10.1.79.9]
FYI - Use your Korean Gouzu skills in SC2 Editor and create a Classic Mode. Classic Mode (Retro) and Classic Mode (3D). Advertise the re-incarnation of Starcraft + Broodwar and bingo! Same shit , Better Engine, Users choice. GG EVERYONE
lol    [2009.07.27 12:27:44 | 96.255.242.246]
i agree with the fact htat sc2 looked cleaner with all the large scale battles, but those battles will deliver even more mindblowing action because all the pathing of the units has been greatly improved in sc2, meaning even in 3d units will be able to coordinate and attack efficiently. (adapted from wc3)
Anonymous   [2009.07.27 11:53:13 | 69.113.197.154]
Yeap, SC2 does look way too much like WC3. I really wonder where the originality is...

In fact, it is so much more appealing to watch Starcraft tournaments here on GomTV than Warcraftl I belive, largely, because Starcraft is cleaner visually and has a far more transparent color scheme. Heck, even brighter.
Anonymus   [2009.07.26 03:37:44 | 190.81.48.9]
lmao tampons!!
chas   [2009.07.25 22:07:08 | 84.148.189.241]
Hey Daniel, nice read. However, it'd be great if you formatted your text a little bit more. Every single paragraph is a huge wall of text.
thanks   [2009.07.24 18:43:28 | 71.197.123.0]
Thankyou so much Daniel
Anonymous   [2009.07.24 06:44:01 | 62.113.133.143]
Great article Daniel Lee althou all Im getting is that in the end...e-sports is all buisness and about money, like war and industry has been for a century.

You think top foreigners are still as passionate about this game? I doubt it, most the old schoolers have faded away and the most recognized players right now...Idra/Ret are pretty bm and lack sportsmanship and they obviously play for different reasons not because they love the game.

How about progamers in Korea where SC is a part of culture and this is how they make their living, if you've been playing this game competitively for 5-10 years it becomes redundant. You don't even ask yourself when you get up in the morning and sit down in front of your computer to practice 10+ hours. "Why do I continue playing this game?"

The days of Boxer's creative and innovative play that attracted the audiences to come and awe at this game, is long since gone and forgotten. Watching today's monsters like Flash, Jaedong, Bisu and top class progamers constantly shifting the meta-game and the rest of the sc communities following and copying their every footsteps. Today's games is a macrofest where a game lasts an avg. of 15 min and how can you not admit despite these amazing players and high level plays. That watching SC games as a spectator today is nowhere near as entertaining or as popular as it used to be in the past.

The way the game is played today may be on a incredible skill level compared to the past but that doesn't mean these macrofests are as entertaining to watch as you said Korean e-sports reached it's peak in the year 2006 and when SlayerS`BoxeR` joined the Air force slowly but gradually popularity has gone down.
Maybe it had nothing to do with the evolution of the game but simply the loss of BoxeR but he's back now...

All the people who invested their lives into this game will be forced to move on, it's fucking deppresing but that's life...cold and merciless, the old having to pave the way for the young, the new generation replaces the old. SC will wither and die eventually after the release of SC2, we all knew this when it was announced and someday the only thing left of SC will be it's legacy.
protatoes   [2009.07.23 18:21:40 | 121.72.198.173]
tampon companies should sponsor leagues, you heard it here first.

"Nothing keeps my flow at bay like Jaedong's Micro-pads"
true   [2009.07.17 21:12:13 | 90.231.140.18]
Super Daniel Man <3
d   [2009.07.15 15:50:34 | 58.7.169.218]
Love you super daniel man
edsf   [2009.07.13 14:58:47 | 81.233.118.195]
"Try playing any sports at a competetive level, and you'll notice that all the fun is gone once you can't use even the cheapest tricks."
what sports are you playing? Every sport is boring unless you cheat? So you have played every sport in order to say that? Ive never wanted to cheat in table tennis. And there arent many small things you can use.
NG.NeAr   [2009.07.06 11:20:34 | 200.109.43.125]
Way to go SuperDanielMan, and Thanks back to you.
xceL   [2009.07.05 17:58:24 | 60.242.103.168]
Nice writeup.
tarquin   [2009.07.03 00:32:48 | 86.162.147.28]
i agree jowkin... a great example of that is with guild wars. excellent competitive game, but for some reason the devs release an update every month to pummel it with the nerf bat.

it turned into a downward spiral... you take a break for a few days and the metagame is entirely different.
jowkiN   [2009.07.02 04:05:53 | 90.227.61.112]
Right on Daniel, I must say, as an athletic and an e-sports fan, what would a game be without it's glitches/bugs? It would be boring as hell! I find SC/BW so damn good because it's fast-paced, you really get to utilize every single unit and all the glitches in the game to it's maximum. Try playing any sports at a competetive level, and you'll notice that all the fun is gone once you can't use even the cheapest tricks. A referee can't see everything on the court, that's what makes it interesting, and tempting, to try pull something off!

I'm not saying it's the exact thing, but think of all those small cheap tricks (or major rule-breaking things players in whatever sport have gotten away with), think of them as the glitches in SC/BW...

The way zerg is played changed when mutalisk stacking was detected, i'm pretty sure they never intended the vulture patrol-move either. If you perfect a game too much, it will be boring, don't perfect it, balance it! That's the true nature of starcraft, letting the players utilize it, hell let's say abuse it! If something is way too off the line or unfair, then blizzard can bless it with a fix.

I just don't want the game ruined by forcing us to play it the way Blizzard wants it to be played.
OwChS   [2009.07.01 08:10:45 | 68.46.118.175]
The prime difference between SC1 & SC2 is what I like to call man vs. nature. SC1's brilliance and level of competition evolved by nature, and i'm sure developers had never intended on half of the aspects of the game being used as they are, and it developed on its own. SC2 is being manufacturered. The premise of SC2 is all of the ideas & concepts naturally groomed through SC1 and that's pretty much it. I mean, the fact that creators have "watch towers" and "myst" outside of a player's base seems a bit forced to me. It seems as though Blizzard is trying too hard to manufacture a game with competent strategies where as SC1 evolved on its own, never with the vision that it would grow into what it is now. Aside from that, SC2 does have the look of War3 and even watching the units move around and all of the laser/phaser effects, it really does turn me off and think that Blizzard has done nothing more than create another War3 using the Starcraft title as a bread-maker, and it's common in the gaming industry to see this. Physically, the bottom line is no 3D RTS has ever been as popular as SC1 & it's hard to think that SC2 will be because of all the fixes it will have that SC1 did not. It's not the environment or the GFX, the new units, that made SC1 what it was, in fact it's the bugs, the crappy resolution, the gameflow & the balance. So IMO, I think that if Blizzard ever wants to see a masterpiece of SC1 again, they shouldn't "force strategies" into play, they should create a genuine IP with its own unique features and let it evolve on its own. SC2 is nothing more than an evolved version of SC1, with better graphics, a 3D environment, and most of the little things if not all about SC1 that made it what it was... fixed. Let's home i'm wrong and that SC2 is amazing.
ReXi   [2009.06.29 05:47:40 | 77.185.125.111]
very nice article SDM! lots of insight in there. looking forward to the 2nd part and more conclusion to possible solution. lets hope blizzard AND kespa will have a look into this ^^
Tarquin   [2009.06.29 03:41:16 | 86.162.156.136]
I'm more than a little worried that blizzard could fluff SC2. It will be a huge disappointment if it turns out to be anything less than perfection.

However, most of the stuff I've seen so far has been very promising. It's different, but not too different, and blizzard seems to have learned a lot from the starcraft e-sports scene.
Jarvs   [2009.06.28 05:47:17 | 122.107.190.127]
I understand the concerns that SC2 will bring, especially around the proteams and the corporations involved, but lets slow down. I wouldn't think it would be safe to have any leagues (especially that of proleague calibre) within the first 6 to 8 months upon release. Most of the concerns you have raised will have a clear outcome by then.
SC2 will not cause a rift in SC1 instantly.
beyond   [2009.06.28 02:55:36 | 89.182.87.120]
Very interesting.
TY Daniel
Apple   [2009.06.28 02:27:49 | 65.87.226.33]
exactly but what is gomtv going to do when sc2 comes out. will good ol SuperDanielMan and Tastless be outta a job?
Yammiez   [2009.06.27 01:36:34 | 218.102.64.96]
Thanks for the article, I really enjoyed reading it!
Gamal   [2009.06.27 01:28:32 | 69.136.241.76]
superdanielman, I appreciate the passion and thoughtfulness you put into this post, but writing a blog entry isn't the same as writing an essay. Anything more than 800 or so words will usually be difficult to read, so you might want to work on condensing your paragraphs. Remember, you don't have to say everything in your post; the best part of a blog is interacting and debating with readers through the comments section. Thanks again, I look forward to your next entry!
Texas   [2009.06.27 01:12:27 | 99.183.132.74]
Great article, thanks for taking the time to give us fans better insight into the viability/possible routes of pro SC2 in Korea and abroad.

Please though, get someone to edit your writing if it's to be posted on GOM. Your voice comes through clearly, and I'm not saying that should be sacrificed for grammatical accuracy, but an editor would greatly increase the ease in reading that wall of text. Some of the mistakes I'm sure you did not intend.

That aside, keep up the good work!
someone   [2009.06.27 01:10:54 | 74.232.86.235]
Haha, being sponsored by tampons and make-up would make you the laughing stock of the e-sports community.
I'm really excited to see all the builds people discover and how the game will change over time. It's not going to be a perfectly balanced ultimate e-sport right off the shelf so it's up to the players to give feedback and help make it as good as it can be.
manbearpig   [2009.06.26 22:52:26 | 83.242.5.22]
what a great article SDM! very many good points you have here. i totally agree with what your saying. keep it up SuperDanielMan.
lol   [2009.06.26 22:43:36 | 71.197.123.0]
Thankyou for this Super Daniel Man!
PolygonreVue   [2009.06.26 19:14:01 | 87.194.6.245]
As long as the team has great flow, GG! ;P
sharknice   [2009.06.26 17:06:52 | 66.41.92.76]
I would literally roflmao if a tampon company owned a team.
GOMFan   [2009.06.26 14:09:45 | 67.185.64.179]
Thank you for your write up, Super Daniel Man! I look forward to reading more in the future.
les   [2009.06.26 10:37:11 | 201.124.141.83]
Great content, and a good way to contribute to the e-sport scene. Keep it up SDM!
Solitaire   [2009.06.26 07:52:39 | 96.26.202.38]
Nice article Super Coffee Daniel Man! I think there's a good chance blizzard appreciates the role KESPA has had in popularizing SC. With Blizzard finally sponsoring a Korean league (the first one that broadcast in English -- Go GOM!!), I think the stage is set for SC2 to explode as the next big Esport!
sc2   [2009.06.26 07:52:39 | 99.244.237.216]
Great stuff, look forward to more of this.
LCC   [2009.06.26 05:44:24 | 142.167.144.183]
Good read, friend.

I don't think ANYONE considers mumbo jumbo derogatory without actually looking up its origin.
justdweezil   [2009.06.26 03:24:03 | 72.45.248.148]
Great article. It would be fantastic if Blizzard read this.
name   [2009.06.26 02:36:12 | 24.244.168.34]
Do you think you could have picked a better name for this column? Mumbo Jumbo originates from the West African colonization era and was used by the British as a term for the African religions rituals. It has derogatory connotations when used in modern day.

I don't see how this name relates to Starcraft.
whip   [2009.06.26 00:42:49 | 75.102.128.163]
Thanks SDB you bring up a lot of great points I hope blizz and kespa can reconsile
Malambis   [2009.06.25 23:03:51 | 98.151.25.185]
Great read, you bring up a lot of the concerns I have with SC2. I too hope that SC2 "fits the profile of [an] e-sports game", but we really wont know until it starts shaping up throughout Beta.
CB_SOLID   [2009.06.25 22:55:15 | 68.14.129.88]
good article
sun tzu   [2009.06.25 21:37:06 | 96.255.42.69]
gj ty
TR6   [2009.06.25 21:02:43 | 68.185.160.207]
Thank You.
PolygonreVue   [2009.06.25 20:27:54 | 87.194.6.245]
As SuperDanielMan pointed out, it all comes down to money and how to make lots of it. A governing body that lays down and enforces standardized rules will enable a system that everyone can benefit from (or, using a more colorful analogy, a cash cow that never runs out of dollar-milk).

If big corporations, ranging from Pepsi to Tampax, can generate considerable revenue from Starcraft (2, probably) - we will see better games, and might even have a reasonable chance of going pro. I am for wise commercialization, because all the current squeeze-the-geeks-for-petty-advertising-money-tournaments out there right now (you know who you are) are not doing much for the betterment of eSports.
Veovis   [2009.06.25 20:12:35 | 123.211.249.12]
I agree with PolygonreVue. If it were possible to consolidate all of the various leagues into one universal governing body similar to what other proffessional sports have eg PGA Tour, NBA, NFL, MLB. I think this would be overall beneficial for starcraft and esports in general
PolygonreVue   [2009.06.25 20:04:18 | 87.194.6.245]
A most inspiring read, which brings up concerns that vibrate throughout the whole global Starcraft-scene.

Over at Starfeeder, a discussion is going on about how and if an international governing body can be created and how it would function. Feel very free, Daniel Lee and others, to read and contribute with your thoughts - as I do believe that every huge step starts with a good debate:

http://starfeeder.gameriot.com/blogs/Cameron-fams-Carson/Pro-Licenses-2
tiyy   [2009.06.25 19:28:01 | 69.159.71.236]
awesome, very interesting to read.
Andro   [2009.06.25 19:08:52 | 68.148.233.153]
good read
Bozali   [2009.06.25 18:32:44 | 83.183.197.97]
Very interesting, looking forward to more columns :)
Kerotan   [2009.06.25 18:29:20 | 93.97.119.145]
More of this good stuff please.
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